2009 – 13
Established in early August 2010 Legacy Gaming launched and became active very quickly and started preparing for Guild Wars 2. During Guild Wars 2 through countless hours played, and a goal of being a top level guild we became one of the most known guilds in Guild Wars 2, especially in our “Structured PvP” arena teams, which aimed to compete in e-sports.
Some of our best memories was when the entire subreddit challenged our guild directly due to our notoriety. Good times.
Here are some links that bring back memories:
http://www.guildwars2guru.com/gallery/image/3317-isle-of-janthir-team-legacy-friends-pink-day/ – Support Breast Cancer Awareness!
Reddit Challenges Team Legacy in Large-Scale PvP – Reddit challenging us with their horde
Team Legacy Thanks Reddit for the Awesomeness – The results from the battle
http://www.arenajunkies.com/news/530-gw2-competitive-build-overview-support-elementalist/ – we were pretty involved with the developing e-sports scene at the time (shame it didnt take off)
Tons more videos and raw footage on our youtube channel from the past decade.
2013 – 14
A departure from Guild Wars 2 meant the thirst for MMOs was high, and on the horizon a promising game called Wildstar arose. In proper fashion, Team Legacy got extremely involved with the development team, working behind the scenes on the competitive edge of the battlegrounds, raids, and more. Team Legacy took numerous NA firsts, from first “city raid/invasion” to NA first “warplot” wins, driving the competition until the unfortunate early death of the game.
It was in Wildstar the guild philosophy went from a smaller e-sports outfit to a full-blown community. Before Wildstar, Team Legacy had anywhere from 50-80 active core members, and before prepping for Archeage, had grown to over 600 between Archeage and Star Citizen chapters.
Some of our favorite memories were of course the city raids, and it was these raids and our dominance in battlegrounds where we started to develop quite the “fans” (aka trolls) who were on the receiving end of things. Here are some fun links:
https://forums.wildstar-online.com/forums/index.php?/topic/75725-ilium-is-now-property-of-the-exiles/ – our fun thread to “poke” the trolls
^ this one was a fond memory of ours due to the fact I got prematurely banned for “hacking” until we uploaded that video ^.^
2014 – 16
Team Legacy dominated our Archeage server, and through months of work eventually took hold of all four Auroria castles before Febuary 2015, being at the time the only guild to accomplish that task. We also acquired nearly all server-firsts for the bosses in the game, including NA first (post-beta) Kraken and Anthalon, being one of the only guilds killing those bosses around the clock that early. Until our departure, we continued to hold all 4 castles monthly, only losing them to “giving” them to allies and enemies alike in an effort to make the server more competitive as we moved on to Black Desert.
Archeage Fun Links:
Sample of images from our Archeage albums.
Full Archeage Album HERE
2016 – 17
During our end in Archeage, we started to prepare for Black Desert Online, and began playing the KR-OBT. A year later around that time NA Black Desert launched, and we quickly became known throughout the NA region as one, if not the most hardcore guild in NA, ranked #1 on the in-game boards across not only the “overall” category but almost every other category as well across all servers. We called ourselves “Veritas” and “Legatum” under a new aggressive PvP structure. Upon the first siege we took two territories, Media and Balenos. The following weeks after that were all the same as we continued to win most every battle, whether by our enemies fleeing from conflict or directly obliterating them in open field. As the main leadership took its leave for future MMOs, the guild was left to Legacy officers and rebranded “Iconic” which consisted of our core Legacy players as leadership and a large collection of the best on Orwen. It continued to top the ranks across NA as a whole in #1 and #2 overall, among over 900 guilds in NA. Months later, the developers announce Veritas/Iconic as the top guild in the world with the most successful territory victories.
Black Desert Fun Links:
Sample of images from our Black Desert albums.
Full Black Desert Album HERE
^ An entire server alliance against just our guild? (Results from four days later after this video shown below…. RIP)
Legacy Gaming started “Bless Online” under the Veritas name once again, focusing on obtaining server and potential world firsts. At server selection, we challenged all guilds to roll against us on the main “server 1” named Tanara and there we met notable guilds from other MMOs such as Fatality, Manup, FML, Hostile, Predator, and more. What we had hoped would be a competitive environment quickly turned into a near free-farm as Veritas quickly snowballed beyond competitors in every competitive PvP format. Battlegrounds against guilds such as Envy (Enveus Gaming), Fatality, and others like FML ended in Veritas spawn camping, and local tournaments and dueling sessions with in-faction guilds such as Pure Luck, Manup, and Hostile, ended in wins across the board for our top players. While the PvP dulled out, there were a few exciting moments. A well known “super guild” named Predator (Hostile) challenged Veritas to open-world warfare, touting their strategic intelligence and pure numerical advantage under the idea that while Veritas may “pick” on other guilds, Predator could not be touched. Predator had previously overwhelmed “Revelation Online” and had a reputation backing them. On a selected night Predator took to open-world assaulting the Veritas faction capital city, only to be met by Veritas flanks, divisions of Predator forces, and ultimately ending in complete annihilation of Predator raids. Unfortunately that was one of the first and one of the last major PvP events to ever hit the server.
On the PvE-front Veritas ended up getting all of the launch-dungeon first clears on our faction, including dungeons that were supposed to have been “too hard” by the developers for being so early in the game. While we accomplished most of our first kills in the Korean and Russian clients, obtaining first clears with dedicated teams was a proud moment for us, beating even the “popular” PvE progression guilds.
Unfortunately where as every community felt Bless had a much longer potential lifespan, the game fell under 2k concurrent players within a month, and with Rend coming out and offering a more competitive atmosphere, Veritas closed the chapter. Numerous exploits and hacks starting coming out at this time, especially by guilds such as “Pure Luck ” and others. It only served to continue killing the otherwise competitive base. At the time of closing, Veritas remained nearly undefeated in every PvP category, having also achieved the world first level 12 guild. No foreign guild could match us, and our closest competitors on our own faction ended up getting mass-bans weekly for various exploits.
We do not regret playing the game however – all things said. We met tons of great folks, picked up a lot of solid pvpers, and otherwise had a ton of laughs.
Bless Online Fun Links:
Our Mega-Salt Album: https://imgur.com/a/U6JkpBH
Twitch Clips (some may be broken/deleted over time):
Sample of images from our Bless Online albums.
Full Bless Online Album HERE
Rend was a short run for us, but unlike other chapters it is not yet closed (at the time of this writing). The goal in Rend? Play in a 20v20v20 competitive format where zerging is not possible, and nothing but better logistics and skill wins. We got this, albeit temporarily and with many many bugs along the way.
We started on day 1 of Early-Access by challenging and competing against the well-known “alpha team” that had been playing together for over a year. They were a bit cocky and we wanted a good fight coming off the heels of Bless Online. We got that “good fight” but it ended up being short-lived. We ended up raiding their bases (like any good survival game) and pillaged all of their advanced gear and loot. This ended up being the turning point where our organization ended up overcoming their advantages in raw game knowledge.
In the final days, we organized a push to try and become the “first” server at EA launch to reach what is called the “ascension”. With logistics in place, and admittedly a bit of back-breaking slave work we ended up beating all other NA and EU servers at getting the world’s first victory and ascension.
We intend on coming back to Rend once it is in a more polished state. Until then we want to thank the developers for publicly acknowledging us and our achievements. We had a blast and can’t wait for the full release of Rend.
Rend Fun Links:
Our Mini-Salt Album: https://imgur.com/a/RCaHf8P
Twitch Clips (some may be broken/deleted over time):
Sample of images from our Rend album.
Rend Album HERE
2017 and Beyond
As much fun as even the most recent Archeage and Black Desert chapters were, all of us have unified under a single game – Ashes of Creation. We look forward to seeing new and old enemies alike and wherever the competition is, we will follow.
Alpha starts in December. Come back later for more added to this page!