Governance: Our Vision
Guild structure is based on a form of government. In this community, we often refer to Sun Tzu when discussing strategy and tactics, but we reference Plato for our governance.
Plato’s Republic depicts that there are essentially three types of governments that exist effectively, each with positive and negative aspects to the leadership and people. These are “rule by many, rule by few, and rule by one”:
“Rule by many”
“Rule by many”
“Rule by many” is depicted as a government established in a group so large, that all decisions are usually decided on by a vote. Even the newest members would have a say. Unfortunately, we’ve found this fosters a mob mentality, and a breakdown in the discipline needed to implement complex strategies. Worse, it supports over-achievers placing themselves on a different level within the guild, usually forming a clique that can appear to others as a guild within a guild. Those outside the clique often stagnate, and quit, or lose interest in the game.
While we accept the notion that all members have something to bring to the table, allowing them to run the guild as a mob would damage our mission of being a competitive force. Guilds run strictly by popular vote often become springboards into more “hardcore” guilds. Though we realize the need for the input of all members, we are not a purely democratic institution.
- Imperium allows all members to appropriately contribute ideas without fear or reprisal.
- All full members may attempt to climb the ranks to leadership positions, though they are not guaranteed a leadership role.
“Rule by few”
“Rule by few”
“Rule by few,” or an oligarchy, is a common community structure. A group of officers makes all decisions needed to run the guild, with a rank structure dictating specialized positions. Due to quicker decisions, and less compromising statutes, this idea of governance is far more efficient than simply allowing a mass vote, but also allows for larger (and more costly) mistakes. When used exclusively, this organization is also susceptible to abuse, favoritism, and corruption.
Without the strong voice of all guild members, officers become the “in” group. Often, the needs of the officers or governing council could come before the needs of the community at large. Imperium does not, and will not, tolerate this behavior. Without oversight from a final authority, we’ve found a pure officer-based system to be insufficient.
- Imperium has overarching Officers (Council), that act as our rule by few.
The last theory of government that we apply to our own community is Plato’s “rule by one” philosophy. This is made to include the previous officer or council concept, but revolves around a guild leader(In our case, three) with the final say.
“Rule by one”
” Rule by one”
Rule by one, can be used as an oversight tool for officers, who then are accountable to members. This results in a successful, dominant guild. With properly motivated leaders, officers, and members, a guild can flourish, and provide an environment where all are a part of the guild leadership process.
- Imperium governing rule divided up between Freelancer, Evelake, and Morbis.
Members should be aware of our overarching form of governance within Imperium.
Governance: Members Input
From day one of their trial phase, a new member’s voice will count. They will not be excluded by cliques, or brushed aside by dismissive leadership. Any suggestions or concerns members have will be heard, and they will receive constructive feedback.
- Officers and Members are expected to respond in a timely fashion to member questions and comments.
- Dismissive behaviour toward new members is unacceptable.
- We have a zero-tolerance policy for toxic cliques. Action is to be taken, appropriately, to prevent these groups from damaging the community if and when they emerge.